Take a Luckybite
Platformer Yuki writes:
Last week Durrell Bishop from Luckybite (http://www.luckybite.com/) visited the agency and gave an interesting talk on connecting the physical and digital world together.
Durrell has the viewpoint that "Design is a combination of communication and function, and designers do not choose to use communication to help products function." His works have a deep insight into the relationship between a user's perception and the way the product is visualized. Durrell believes an object should readily communicate its actions/possibilities to its users.
After his fascinating talk we had a little workshop with him. The brief was "choose one space and create a game with it".
Here are some of games we created.
Chocolate ball shooters:
Make super-long Earl Grey tea:
There was a reason behind this fun brief.
Durrell believes "A game is a visualisation of a system. It's what products should be like and we can find many potential ideas by carrying out this activity".
You can see this theory at work in his latest product, BirdBox.
(http://www.luckybite.com/luckybits/index.html)
Thanks again to Durrell for a great talk and a fun workshop.